Season 4 Statistics
As the season is already in its final stage (and we even have the champion! Check the playoffs post for the updated results), lets check the big data stuff we can gather from the replays. Also we have previous seasons stuff to compare this batch to, so a lot of numbers to see.
Several games still to play, but I don’t think they will influence the bigger picture much. I will update the tables if necessary.
All in all there are 497 files parsed for the current sample of RAGL S4. Which means that there are over 500 games played in Season 4 – several playoff games are not yet uploaded and 5 matchups are still to come!
Total game duration measured from “Battle control initialized” till one of the player surrendering is a whopping 123 hours 14 minutes and 2 seconds. Average game duration this season is 8 seconds short of 15 minutes (14:52), and that is a peculiar difference from the previous season, where an average fight lasted a minute and a half shorter, being just over 13 minutes. Tough to say whether it is a result of introduced changes in 20171014 release or just an increase of players skill and more leveled opposition across divisions.
Shortest game of the season (2:51) is a Minions match between Happy and Doomsday on Dual Cold Front in Round 9. It can’t be compared with the previous season 3 seconds game, record also set by Happy with his opponent DrLuke surrendering right off the start.
At the other end of the timeline we have a game of Borrowed Time in Round 6 between SeaCucumber and dragunoff, lasting 68 minutes. The famous Smitty/FiveAces game on Pitfight came second with 4 minutes short. Season 3 hasn’t produced any games longer than one hour, and only several lasting more than half an hour even.
Somehow some games from Season 3 and 4 appeared in Season 2 (like Kuba/T games for example). But overall replay uploading literacy became better over the course of the seasons.
Faction pick had seen a drastic change this season, as England stopped being the dominant faction across battle fields (and it was at the top for all the 3 previous seasons). As the balance for Soviet factions was restored, Ukraine became the hot favourite, shifting England to second place. Two out of three games had ukraine present on the field; ~34% players picked Ukraine or got it as randomly selected faction.
Ukraine also took reigns as the most winning faction – players picking Ukraine won 55% of their games. Russians were the most losing side, having that ratio only at 41.8%.
The most interesting and probably the most important data to be analyzed for the future is the map selection.
Season 3 has seen the most popular map – Overlord – being removed from the pool, which probably led to the map picking evening itself out between several maps – Pitfight, Agenda and Behind the Veil 2 were among the favourites there.
In Season 4 it seems that Pitfight had taken the reign of Overlord as it was selected almost twice as often as the second most popular map on the list (A Nuclear Winter). It may be an unpopular opinion, but it looks like such a popular map should give way for newcomers to take its place now as was done with Overlord before, and I’m sure there are some great candidates to take its place. Keeping the map pool fresh introduces new tactics, makes players invent new moves and keeps mappers occupied with creating new maps.
At the same time it would be great to see Pitfight and A Nuclear Winter being promoted to official release map pool as they have proven their right to be there.
Dual Cold Front, Winter Storm and Siberian Summer on the other end of the list are looking to be “relegated” from the map pool next season as the least popular maps.
One game was played on Almost Arid which didn’t make it into the map pool.
Statistics are brought to you by the simple parsing replay tool which you can get here (sources or built versions)
You must be logged in to post a comment.