Season 5 Week 5 / Delay Week
A ton of action happened during the last 2 weeks, including a lot of delayed games been finally played, so it resulted in a whopping 50 games for me to review here. Means I’ll skip as much as I can (especially as some of the matches were streamed or casted, so I can just grab links instead), and will actually split the post in parts, so consider this a part 1 of a series.
So, without further ado let’s get kicking.
eskimo vs Chewey (Minions, R05):
I’d say some unexpected results from this match. On Borrowed Time, eskimo was somewhat all over the place in a negative way, losing a lot of forces early due to not bunching them up properly. He also had a fair eco advantage, but then he hadn’t as the main patch got depleted and Chewey already had a fair share of map control. Then was a base trade where eskimo went for tech on main and Chewey got the only money-giving base of eskimo. Destroyed War Factory gave eskimo a bit of a breather, coupled also with a good raid on left expansion, but still a sheer eco superiority was enough for Chewey to hold until the end.
Second game on Badger Hills, and eskimo tries to grenrush a grenrush king of the previous two seasons no less. He gets somewhat lucky with it though, reducing Chewey to lowpower while he controls APC ref block on eskimo‘s main. That same APC returns with a couple of rockets to no benefit. Eskimo decided to commit into the middle expansion, at the same time attacking from the bottom, but that attack gets spotted almost just in time to not result in a heavy loss; still a remainder of army snuck in a corner gets out of it to destroy a radar dome, war factory, and service depot. At the same moment, Chewey‘s MCV together with a formidable force drives top and deals some mainbase destruction, forcing eskimo to move his trucks to a longdistance mining from his untaken natural. Driving back and forth, that army attacks eskimo‘s main, and suddenly he throws the game surrendering, which was quite premature at this point. Thus, Chewey gets 2 points.
Blackened vs Barf (Masters, R05):
Blackened pulls some completely uncommon stuff in the game on Badger Hills, building a kennel instead of barracks and quickly going for mass ore trucks afterwards, able to defend the gren rush with a single dog without too much problem. The following rocket drop however took a heavy toll of 3 ore trucks and some infantry crushed by APC, with counter drop completely failing, so the game was unluckily lost right there. Although I’m sure this no-rax build will be seen again on maps like this.
Second game on Trapped was another matter, with a lot of ranger-engie dancing in the early game and oil derricks changing hands around the map. It ended in 3-1 in Blackened’s favour, which gave him a minor advantage further down the road, as well as successfull engagements after that. Barf‘s MCV was stopped on the approach to the top-right expansion and that ore was denied for him, at the same time bottom-left corner was dominated by Blackened, all of which led to Barf being cash-strapped for some good minute or two. He finally managed to claw his was to the ore at the bottom, but Blackened came in from all sides, tieing up Barf‘s forces to at most even trades which was all to Blackened‘s favour. Destroying Radar Dome ensured the tech lead for Blackened, and it was then over, the medium tank blitz wasn’t enough to salvage the game here.
Blackened vs Gatekeeper (Masters, R04):
Masterfully (as always) covered by FiveAces here:
Smitty vs Gatekeeper (Masters, R01):
Watch it casted live here on lundiz stream:
Smitty vs Barf (Masters, R02):
Also covered by lundiz, split into games:
polaris vs crash_dash (Recruits Bravo, R03):
Polaris should be watched closer now, with his 100% win rate and meat-grinding aggressive style of play. Here in games against crash_dash he continues to supply the craziness, running no-retreat attacks all over the place on Badger Hills even after his double gren rush has totally failed. Second game on River of Gold had a slightly calmer tone to it, with polaris actually losing the first engagement, but then placing a forward expansion reinforced with camo pillboxes. crash_dash had a peculiar misclick with one of his barracks, which actually resulted in a bunch of rifles running to a completely undefended main of polaris and ended in half-destroying the base there, but in the end camo pills were a key to securing the expansion in place as crash_dash somewhat neglected the use of tanks this game. Still it was mostly even to 15min mark, where crash_dash did a move with his infantry over a camo and a group of hinds, and with him being broke at the time he couldn’t survive the counter-attack.
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