Season 5 Week 1
Welcome for the first frontline reports of the new season here!
Masters decided to postpone their matches further as they always do, so no immediate fireworks around, but still some games to watch in the first round.
Anykeyich vs Craig Christ (Minions, R1):
Both slightly out of practice, players dived into this match by feel, with Anykeyich acting quite aggressively from the start on Shadowfiend II and CCT picking a defensive stance. 3 out of 5 oil derricks were destroyed in the early phase, leaving Anykeyich at a small advantage of having the remaining two. The course of the game then progressed into a fight for top-left expansion, which Anykeyich actually used as a diversion while he ran a full-armor tank-V2 attack right through the middle, demolishing forward radar dome and most of the defences, while continuing to basecreep in the same direction. Eco disposition was into Craig Christ‘s favour, but the basepush coupled with another full-front attack couldn’t be stopped.
In the second game on Pitfight Anykeyich was again much faster with the MCV, while Craig Christ tried to play the unexpected and rushed for planes, at the same time driving his own MCV straight into opponent’s natural. Anykeyich was completely prepared for that, firmly holding his ground and moving through the left with an army that dealt the killing blow to an undefended main.
Chewey vs Unano (Minions, R1):
Grenadiers galore! Both players opting for early cheese on such a big map as Badger Hills. Unano didn’t have any luck with it, while Chewey just forgot a duo of grenade guys in Unano‘s base which then died without notice. Straight forward middle expansion by Chewey didn’t work either, being pushed away with an overwhelming force.
Classic display of double-ref vs ref-wf buildorders on Shadowfiend II, with Chewey losing his engineer so that he couldn’t utilize his fast ranger to its best extent. An uncommon lateral expansion route for both players taking their far patches first. At that point though Chewey was surprisingly far back on assets (probably due to sub-optimal main refineries disposition), meaning he could not afford to lose any of his troops in 1-to-1 fights. The game progressed further into Tier3, where good scouting and V2 pickings by Unano and head-on approach by Chewey further extended the lead for Unano, allowing him to close the game with a frontal attack on the primary eco source backed by several Mammonth tanks. The game ending was very similar to Anykeyich vs Craig Christ one described above as Chewey mounted a desperate basepush on the left which wasn’t enough.
Digital Jihad vs Tailix Killa Mentor (Recruits A, R1):
I was glad to see DJ re-signup for RAGL after his forfeit last time as he was producing quite entertaining and somewhat unconventional style of play and to my opinion had a lot more to offer.
First game on River of Gold saw DJ running a triple refinery early game assault, which coupled with Tailix’s unfortunate loss of his engineer and rifle squad into a standing army, no prepared defences and fast loss of barracks sealed the fate of the game pretty quickly.
Second game on Pitfight was grabbed by DJ right from the start with his aggressive opponent oil push, only to be stopped by a light tank that Tailix likes to implement so often. Tailix then proceeded with a double MCV move, but this required him to stretch his defences between 2 expansions, which proved too thin for an assets advantaged DJ to raze both and continue into Tailix‘s main.
mechANIC vs Sotsch (Minions, R1):
Again, classic display of ref-wf against double ref buildorders in the first game on Pitfight, with mechANIC even opting for a late engineer. First middle fight was slightly in favour of him too, with better tanks positioning deciding which infantry survives longer. After that though Sotsch opted to move for a forward expansion into enemy 1-mine patch, and mechANIC somewhat panicked, unpacking his MCV just at the same time the new one popped out. Sotsch fortified the position with mass pillboxes, and earlier tech with prioritizing Hinds meant mechANIC wasn’t able to destroy this in one pass. Mirror 1-mine patch was then also taken by Sotsch so this threatened to create an outscale situation later on. Sotsch allowed mechANIC to finally push him out of the expansion while not being careful enough to scout and destroy the left base and running for the middle instead. Still, at this time it was pretty much over as Sotsch just needed to evenly trade here and there and further extend the assets advantage.
On Race Tracks both players went the same ref-wf and double ref again, only this time Sotsch was soviet and ran 5 grenadiers into both power plants of mechANIC, so with the absence of defensive structure this was over.
Well, everything is to watch for at this point. Masters roster is so packed this season that pretty much any match there is a derby worth observing.
There are also some plans to extend ragl.org posts into analytics and strategy discussions, so follow closely.