Season 5 Week 7
Yet another week of this season’s battles on all tiers in rather slow and steady fashion. Unano has guaranteed himself a #1 playoff spot with 1 match yet to play. Also somewhat unexpectedly strong performance from Blackened in Masters who’s now looking to grab one of Masters playoff’s places by the end of the group stage.
Bain had to forfeit the season unfortunately, leaving ZxGanon with yet another 2 earned points less. Still, for Bain it was looking unlikely that he would fight for promotion spot as Polaris is strongly running second.
But let’s turn to played games this week and see how the game unfolded.
bµg 1-1 Digital Jihad (Recruits Alpha, R07):
Bµg has progressed quite significantly through the first part of the season, and probably these games against Digital Jihad would have been gone quite another way if it were earlier.
First game on Borrowed Time saw both players starting very proactive, with infantry push, grenadier rush, rocket drop and base push all going on in sequence, but all of that countered successfully. Bµg then took both middle patches with DJ opting for the sides. With nothing to provide at this stage, players went T2, which meant V2s and Yaks in a soviet mirror. Again, at this point bµg was the less patient out of two, but given that Digital Jihad hasn’t somehow taken the top doublemine patch, bµg was leading the assets department by a great margin, and even a side attack from DJ destroying one of the middle bases hasn’t helped him against a second army of bµg running all the way through middle and top to DJ‘s main, where there was no MCV to provide a defence line. Armies were levelled down, but bµg still held the advantage to the end.
Following battle on Stanitsa wasn’t as spicy early on, but Digital Jihad did a more aggressive expansion again, placing MCV right to the top-right oil derrick that then followed with a slow basepush onto bµg’s main, who unfortunately tried to basepush his opponent at that very moment and required to turn back. Second MCV from DJ through the bottom route was pushed back, but the damage it did on bµg‘s bottom expansion was enough for Digital Jihad to finish the game in the next minute.
Unano 2-0 netnazgul (Minions, R08):
Guess I need to learn how to not squander the early game advantage. And spreading infantry so they are not crushed to bits by light tanks. And not predictably running left-right attacks directly into defended places. And better utilize juicebox 3-refinery gambit with an ore truck, not waiting for APC to pop up and not flashing it too early to prepare defences. And be better at fending off basepushes, destroying them instead of driving attacks elsewhere. And not rushing tech while being at possible resource shortage and cornered. And even then some… At least I’m still rather good at parabombing stuff. And a nice demo truck.
Unano 2-0 mechANIC (Minions, R07):
River of Gold: Unano went straightforward middle base, mechANIC went elsewhere.
Shadowfiend: Unano went straightforward basepush onto mechANIC‘s natural, mechANIC went early Dome and was 30-sec idle on War Factory.
Blackened 2-0 FiveAces (Masters, R07):
Pretty much every Masters match can be considered the top-of-the-line one, and this one should have been that, where it not for FiveAces‘ lack of proper practice on the game, which looks to be the main reason of several misplays that in the end cost him the games when piling up. On Pitfight 5A was too heavy on early infantry while going a 1-ref build, so assets and money count was considerably higher for Blackened around SD point, whereas FiveAces struggled with drained cash wasting precious earlygame seconds. Early Radar Dome was a good addition to alleviate that factor as Blackened immediately required to switch to his own cause of being Allies; though having better army composition and enemy V2s largely outpositioned, Blackened managed to drive 5A‘s expansion off, throwing him into an even deeper assets disadvantage and then maintaining the constant eco harassment from both left and right. FiveAces was then lacking a proper armor-piercing force and thus failing to properly counter tank-heavy attacks on ore trucks. Even catching and dispatching a Hind flock and then destroying a big blob with parabombs hasn’t leveled the situation for him, as Blackened maintained a tight grip till the end.
Game on Trapped saw FiveAces going rifle-heavy from 1 refinery again, which in itself wouldn’t have been that bad due to several oil derricks on the map, but the dog by Blackened had its own plans for the evening, requiring 5A to rebuild engineer and holding on $0 for some time. APC turn (and think) rate played into Blackened‘s favour as the middle engagement was largely a disaster for FiveAces. Frontal attack on 5A‘s main was stopped, but it was practically over already.
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