Season 4 Week 8
Here we are, with 3 weeks (hopefully, if no games are dragged onto further delays) left till the end of the Season 4 Group stage. Some of the divisions are already resolved in terms of promotions, while in others the heat of the battle is still on the rise.
Follicle has decided to drop out of the league due to personal reasons. BEEF RAIDER is another strike victim probably, but that wasn’t yet confirmed officially.
That was thought of as a match of the week before the game and it indeed provided a ton of fierce competition from both sides.
First game on Sidestep (FiveAces pick) has seen a relatively balanced Soviet derby with both players teching up early and producing a lot of V2s and Yaks. But as we all know, FiveAces is always the king of the sky and this proved to be the point again in this game as a superior yak flock control (complemented with several mammonths later in the game) did most of the damage to Smitty who never even bothered with T3. FiveAces managed to maintain the advantage until Smitty finally gg’ed.
And then we come to Smitty’s pick of Pitfight which is now officially the longest RAGL Season 4 game to date. Could be even the longest RAGL game ever, but that needs to be checked still.
Both players (FiveAces at the bottom, Smitty at the top, Russia mirror) started with a relatively safe 2ref build, with Smitty opting for a more agressive approach where he wrecked the opponent’s Oil derrick with infantry and then managed to withstand the rifle pressure. FiveAces gone tech again, popping up the Radar Dome and Airfield already at 5min mark while Smitty got an expansion, having the doubletech. The confrontation then shifted to FiveAces’ second expansion point where he was forced into an uncomfortable cornered position. This allowed Smitty to dominate the map center where he moved his second MCV and covered the gem mine, also splitting his enemy’s bases to sides. This lead to a soviet trench war practically at FiveAces’ main base entrance for several minutes. Both players managed to yak-snipe each other’s MCVs, which should have helped FiveAces more to get out of the clinch, but constant vehicle production by Smitty in the centered War Factory was too heavy to overcome. Still he pushed Smitty back and took the space inch by minute which at least enabled him to place a true expansion on the right this time.
This time Smitty opted for a T3 switch first (which was easier for him due to a slight economy advantage at that time), so first IC attack together with several Mammonth tanks was quite successful, although it didn’t lead to anything other than an army trade and some destroyed flame towers and power plants. The backline infantry raid that followed was quite late as it stayed idle for a couple of minutes before proceeding, which gave FiveAces enough time to spot it.
At ~23min mark both players got full tech, with Smitty relying on Mammonths and FiveAces providing some mobile tesla. FiveAces did a good yak snipe again, destroying several Smitty’s airfields and reducing his left flank to long distance mining, while also introducing several Migs into the battlefield. He was even bold enough to try and go basepushing (which failed) on the left flank, while Smitty did a good attack on the right and secured one of the mines for himself, only to be lost several minutes after.
The game was still completely even at 45min mark. Smitty shifted the scales again by popping a Missile Silo and putting FiveAces on the clock. FiveAces couldn’t do much about it with 4 Mammonths also banging the front doors of his base. That nuke went right into the Tech Center, dragging 2 power plants with it and opening a left flank, which was immediately taken by Smitty’s MCV. Harvest-denied on both left and right, with no army and having a power shortage, FiveAces finally started to lose ground, although he still managed to stay standing for 10 minutes – until the second nuke gone down as a last nail.
Jvk/Lord of War: superiour calculated aggressiveness continues to earn points for Jvk. This time, however, Lord of War gave him a good fight for points, especially in the second game where he had a superior economy most of the time. Still that wasn’t enough to persuade Jvk to lose. Also, this win promoted Jvk to a clean first place in the division, which looks like to be his final position given the short count of games left to play.
eskimo/Tailix Killa Mentor: nothing special was expected from this matchup with a likely 2:0 result for eskimo… So Tailix decided to go blunt in the second game and that paid off so much that eskimo was completely off guard. Disconnect by eskimo was even seen as a rage-quit (which it wasn’t as it turned out) by specs who gave their votes for Tailix to win the second game.
kazu/Digital Jihad: a bold early game base push by DJ in the second game gave kazu something to worry about. First game didn’t go easy on both players either.
In Masters we have 5 players likely to battle for the prizes in play-offs, as Anjew, Orb and Blackened have lost too much points through the season and the bottom 3 only have mathematical chances for Top4. FiveAces, Smitty, Barf, Gatekeeper and Lorrydriver are still in contention however, with Lorry slacking a bit with delays as he is in danger of getting strikes for not being able to keep up with the course of the season. Gatekeeper/Barf is looking to be the top game of the week, although there is also a bunch of delayed matches as usual.
Recruits Alpha division has little in terms of intrigue, with Bamsi having an outside chance of jumping Unano on the last promotion spot; Jvk looks a certain Hidden Path to Master entrant. Unano can kill the intrigue this week already by getting a good result in Unano/corrode matchup.
Recruit Charlie division could see a peculiar issue with three players having equal points on the border of promotion zone. Everything is now in Wippie‘s hands to resolve the situation as WaRRyKeR, eskimo and Anykeyich have now secured their spots. eskimo/wippie game is happening this week.
You must be logged in to post a comment.